Our purpose is to have you be able to play any of Dota’s regular heroes, and feel like you’re playing the same thing, but with new and exciting quirks on your old abilities. We will not do a direct conversion of IMBA – rather, we’ll use its ideas and spirit, and go on a new direction. This project consists in bringing IMBA to Dota 2 – using the Workshop’s custom games system, currently in alpha, and soon to be released by Valve. And, as Mimiya brilliantly put it, the intent of the map was to have “Imbalance in balance” – create a Dota game where all heroes are super powerful, and super fun to play, but the game is still playable and enjoyable, without any hero being truly impossible to play against. IMBA was a variation of Dota where everything was absolutely overpowered – so powerful, it was broken.