Your heroes don’t need to be alive for HBM.I think there’s some chest-thumping to be wary of, but still, very very useful. Pepsi shared this link to a thread at the IGG forums where they talk about the best base design for every stage, based on your town hall level. Base design changes as you grow in strength and add towers and walls.Be smart about upgrading your base because the higher your might, the nastier the players who come to raid you (and also when you go raiding, those targets are stronger too).You earn about 3x the XP from a HBM round than from a raid on another player. A strong base is good for the “Here Be Monsters” (HBM) minigame, which is a GREAT way to earn shards (for buying heroes and donating to GrayThieves ha ha) and XP for your heroes.Getting raided a lot sucks, and you lose up to 25% of your gold and mana each time (but you don’t lose 100%, even if they wipe your base 100%). It is a fact of life, though, and if you have a weak base design, you get raided a lot in Castle Clash.There are many base design approaches for the Clash, but in general experienced players agree on these things: